
include('shared.lua')
killicon.AddFont("seeker_missile", "CSKillIcons", "C", Color(255,80,0,255))


function ENT:Initialize()

end

function ENT:Draw()
	
	--self.Entity:DrawModel()

	local FT = self.Entity:GetNetworkedFloat( "FireTime" )
	if (FT <= 0) then
		FT = CurTime()
	end
	CT = CurTime() - FT

	render.SetMaterial( Material( "sprites/light_glow02_add" ) )	
	local color = Color( 50, 150, 255, 255 )
	render.DrawSprite( self.Entity:GetPos(), CT * 200, CT * 200, color )

end
